1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/examples/hseries/hseries.scr Wed Sep 26 17:50:53 2007 -0400
1.3 @@ -0,0 +1,51 @@
1.4 +Y (enter seed or clock?)
1.5 + 14502654 (random number seed)
1.6 +N (visualize the landscape?)
1.7 + 7 (Number of levels)
1.8 + 4 (highest data category)
1.9 +n (supply external prob maps?)
1.10 +0.72 (value of H for level 1, category 0)
1.11 +0.72 (value of H for level 2, category 0)
1.12 +0.72 (value of H for level 3, category 0)
1.13 +0.72 (value of H for level 4, category 0)
1.14 +0.72 (value of H for level 5, category 0)
1.15 +0.72 (value of H for level 6, category 0)
1.16 +0.72 (value of H for level 7, category 0)
1.17 +0.72 (value of H for level 1, category 1)
1.18 +0.72 (value of H for level 2, category 1)
1.19 +0.72 (value of H for level 3, category 1)
1.20 +0.72 (value of H for level 4, category 1)
1.21 +0.72 (value of H for level 5, category 1)
1.22 +0.72 (value of H for level 6, category 1)
1.23 +0.72 (value of H for level 7, category 1)
1.24 +0.72 (value of H for level 1, category 2)
1.25 +0.72 (value of H for level 2, category 2)
1.26 +0.72 (value of H for level 3, category 2)
1.27 +0.72 (value of H for level 4, category 2)
1.28 +0.72 (value of H for level 5, category 2)
1.29 +0.72 (value of H for level 6, category 2)
1.30 +0.72 (value of H for level 7, category 2)
1.31 +0.72 (value of H for level 1, category 3)
1.32 +0.72 (value of H for level 2, category 3)
1.33 +0.72 (value of H for level 3, category 3)
1.34 +0.72 (value of H for level 4, category 3)
1.35 +0.72 (value of H for level 5, category 3)
1.36 +0.72 (value of H for level 6, category 3)
1.37 +0.72 (value of H for level 7, category 3)
1.38 +0.05 (value of H for level 1, category 4)
1.39 +0.05 (value of H for level 2, category 4)
1.40 +0.05 (value of H for level 3, category 4)
1.41 +0.05 (value of H for level 4, category 4)
1.42 +0.05 (value of H for level 5, category 4)
1.43 +0.05 (value of H for level 6, category 4)
1.44 +0.05 (value of H for level 7, category 4)
1.45 +.00000 (probability of habitat type 1)
1.46 +.00000 (probability of habitat type 2)
1.47 +.00000 (probability of habitat type 3)
1.48 +.30000 (probability of habitat type 4)
1.49 +n (generate GRASS input file?)
1.50 +y (xpm file of realized landscape?)
1.51 +n (xpm file of probability landscapes?)
1.52 + 0.000000 (threshold for detection (xlow))
1.53 +n (wrap?)
1.54 +n (gradient?)